Backstep Vector
Blink aims 180 degrees behind your cursor.
Automatically generated from perk metadata.
Blink aims 180 degrees behind your cursor.
Blink creates a stun explosion at your source location.
Blink creates a stun explosion at the target location.
Blink leaves a lingering ice trail that slows enemies.
Blinking through enemies with your sword equipped damages them as a sword strike without advancing combo.
Blink leaves a lingering fire trail that damages enemies.
Blinking instantly reloads your gun.
Blink gains 3 charges and regenerates one per cooldown.
Perfect arrows no longer pierce and instead bounce to closest enemy (max 5).
Arrows deal 25% extra damage and ignite trees.
Gun and bow draw a targeting laser toward your aim.
Arrow kills instantly finish bow reload.
Increase perfect arrow window by 25%.
Flail chain chip damage is significantly increased.
Fireball detonation spawns a lingering fire field.
Fireball detonates on enemy impact.
Arrows deal 25% extra damage and ignite trees.
Fireball detonation radius and damage are increased.
Blink leaves a lingering fire trail that damages enemies.
Fireball detonation spawns a lingering fire field.
Fireball detonates on enemy impact.
Fireball detonation radius and damage are increased.
Flail head and chain hits deal increased damage.
Hitting different enemies in quick succession boosts flail momentum.
Flail chain chip damage is significantly increased.
Killing an enemy with a gun bullet restores 1 ammo.
Increase gun perfect reload window by 25%.
Gun also fires backward.
Perfect reload grants 10% movement speed for 1 second.
Gun and bow draw a targeting laser toward your aim.
Gun bullets bounce off enemies and mountains up to 3 times.
Gun fires a spread of 3 bullets per shot.
Blink leaves a lingering ice trail that slows enemies.
Melee kills reduce all skill cooldowns by 10%.
Flail head and chain hits deal increased damage.
Melee slashes now reflect enemy projectiles.
Blinking through enemies with your sword equipped damages them as a sword strike without advancing combo.
Hitting different enemies in quick succession boosts flail momentum.
Flail chain chip damage is significantly increased.
Hitting different enemies in quick succession boosts flail momentum.
Increase shout stun duration.
Shout reflects enemy projectiles.
Increase shout range.
Shout deals 50% of each affected enemy's max HP as damage.
Shout heals 10 HP for each enemy affected.
Slowly regenerate HP up to 50% max HP.
Shout heals 10 HP for each enemy affected.
Melee kills reduce all skill cooldowns by 10%.
Deal 50% more damage to stunned enemies.
Slowly regenerate HP up to 50% max HP.
Reduce pickup global cooldown timers by 20%.
Pickups slowly move toward you.